- Credits
- Tools
- Modding
- Existing Mods
- Game Engine
- File System
- Graphics
- Audio
- Scripting
- Area Maps
- World Map
- What tools are available for making Fallout mods?
- Is it legal to distribute fallout mods?
- How do I use modrunner?
- How do I use the Fallout Virtual Patcher (fvp)?
- What file specifies item names and descriptions?
- How can I change the name that is displayed when examining a critter?
- How do I add new dialog?
- How can I give the player a pipboy at the start of the game?
- How do I make new quests show up in the pipboy?
- How can I change the frequency of random encounters?
- How I can I add new random encounters?
- How can experience points for killing critters be changed?
- Where is the code for NPCs leveling up?
- Is there a way to remove the limit on maximum number of party members?
- Can Frank Horrigan be made into an NPC party member?
- How do I make the player character start with the vault suit?
- How can I change the appearance of the player character?
- How do I create traders that barter items?
- How can I use the animated monitor from the fallout 1 cathedral?
- How do I get debugging information for Fallout 2?
- How does the FO2 engine find its data?
- In what order are multiple patch files be loaded?
- The game won't read my custom mods, how do I fix this?
- Can Fallout 1 be played using the Fallout 2 engine?
- What Can and Cannot be Modified in Fallout?
- What is hardcoded in Fallout2.exe?
- What are the memory offsets for changeable things in Fallout2.exe?
- What is known about perks and traits in the game engine?
- Is it possible to add new skills, are are they hardcoded?
- What is known about elevators in the game engine?
- How can I change the starting map by modifying fallout2.exe?
- What can I do about gamma problems where everything is dark?
- Can Fallout be modified to run at higher resolution?
- How does the recording mode work?
- How are critters aligned in FRM files?
- How are critter PIDs associated with image files?
- How can I put serveral bitmaps into one FRM file?
- What Palette do I use for frm2gif?
- How can I make an image use the fallout palette?
- How can I specify a palette file to be used in FRM conversion?
- What settings should I use for bitmaps for conversion to FRM?
- Can I convert Fallout Tactics .TIL files to FRM?
- How do I make critters move using Frame Animator?
- Is there an index of FRM files somewhere?
- What are the naming conventions of FRMs?
- How can I do batch conversion of image files?
- How can I make my own MVE intro movies?
- How do I create RIX format files for splash screens?
- Where can I find a tutorial on scripting?
- How do I set up my system for script compiling?
- How do I make the watcom compiler work with WinXP or Win2000?
- Can gcc be used for compiling fallout scripts?
- What is the syntax for using the IPP compiler?
- What are the bwand and bwor commands for in noid's compiler?
- I get the error: 'Unable to initialize DAO/Jet db engine' when using decompiler
- Where can I get the source code for the Klingon Academy compiler?
- Where can I find the mapper scripts that have been updated to version 1.02d?
- Where is the list of outdated version 1.0 scripts?
- How can I use scripts from Fallout1 in Fallout2?
- Where can I find some generic party member scripts?
- Why do I get #define NAME SCRIPT_SCRIPTNAME error when adding new script?
- How do I get a script to use a .msg file?
- What does PID stand for?
- How do I determine Object PID Numbers?
- How do I determine the critter pro number for random encounters?
- How can I determine the script number associated with a .pro file?
- Where are the global variables listed?
- Can New Global Variables be added?
- How do I use timer events in scripts?
- What is the purpose of target_object in scripts?
- How can I make a town become visible on the world map using a script?
- Where can I find information about Map script ID?
- How do I set barter modifiers in a script?
- How can I make a critter change appearance in a script?
- How can I make a critter wield a weapon in a script?
- Is there a way to script new animations?
- How do I make scripts for NPCs that wander around and have floating text?
- How do I make a critter wander randomly?
- How do I make a critter move between hex A and hex B continuously?
- How is radiation programmed in the game?
- Why won't NPCs talk even though I've assigned a script for talking?
- How can I add items to inventory using a script?
- Where can I find a tutorial on mapping?
- Can I use the fallout 1 maps and scripts with the fallout 2 mapper?
- Why do critters not attack in the mapper?
- Why do critter proto changes not show up in the game?
- Why won't my critter protos save?
- I get an "error saving prototypes" when using the mapper, what is wrong?
- Why are my critter protos disappearing?
- Why don't my critter name changes show up in the game?
- How do I place dead critters on the map?
- How do I make critters transparent like the nightkin?
- How do I get a source of lighting in the room?
- What is the size of a hex in Fallout?
- My floor tiles are at roof level, how do I change this?
- Why are there holes in walls that I can walk through?
- How do I remove blockers in the official mapper?
- What is the scenery item number for hex blockers?
- Why do my blockers turn into a red boxes with questions marks inside?
- How can I find scenery numbers for objects in existing maps?
- How do I create exit grids?
- How do I take screenshots in the fallout mapper?
- How can I get screenshots of my entire map?
- How do I rotate critters in official mapper?
- How do I rotate critters in Dims mapper?
- Why does the car disappear from my new map?
- The mapper gives error 'wmAreaInit: Error Loading Cities!', what is wrong?
- Is there any information about pattern files?
- How can I modify the world map?
- How do I remove towns from the worldmap?
- What file defines what names appear on the world map beneath the green circles?
- How do I convert Worldmap MSK files?
- What determines the change of speed on the world map when moving over mountains?
- Where can I find map images suitable for a new world map?

| Version 1.16 by dude_obj |
| Please send corrections and additions. |
FAQ Categories
Modding
Existing Mods
Game Engine
File System
Graphics
Audio
Scripting
Area Maps
World Map
Modding
|
Q. What tools are available for making Fallout mods?
|
|
Q. Is it legal to distribute fallout mods?
|
|
Q. How do I use modrunner?
|
|
Q. How do I use the Fallout Virtual Patcher (fvp)?
|
|
Q. What file specifies item names and descriptions?
|
|
Q. How can I change the name that is displayed when examining a critter?
|
|
Q. How do I add new dialog?
|
|
Q. How can I give the player a pipboy at the start of the game?
|
|
Q. How do I make new quests show up in the pipboy?
|
|
Q. How can I change the frequency of random encounters?
|
|
Q. How I can I add new random encounters? |
|
Q. How can experience points for killing critters be changed?
|
|
Q. Where is the code for NPCs leveling up?
|
|
Q. Is there a way to remove the limit on maximum number of party members?
|
|
Q. Can Frank Horrigan be made into an NPC party member?
|
|
Q. How do I make the pla character start with the vault suit?
|
|
Q. How can I change the appearance of the player character?
|
|
Q. How do I create traders that barter items?
|
|
Q. How can I use the animated monitor from the fallout 1 cathedral?
|
Existing Mods
|
Q. Are there any completed Fallout 2 mods?
|
|
Q. Is there a mod to make party member's armor show?
|
|
Q. Does the vertibird mod work?
|
Game Engine
|
Q. How do I get debugging information for Fallout 2?
|
Q. How does the FO2 engine find its data?
The game engine looks for data files in the following order:
2) critter_patch 3) critter.dat 4) master_patch 5) master.dat 6) Current directory Note: The game engine can read from a compressed DAT file or a directory of the same name. You can, for example, extract the contents of MASTER.DAT into a directory called MASTER.DAT, and the engine will still work, reading extracted files directly. This is convenient for testing changes to extracted files. Answer by red. (more details). |
|
Q. In what order are multiple patch files be loaded?
|
|
Q. The game won't read my custom mods, how do I fix this?
|
|
Q. Can Fallout 1 be played using the Fallout 2 engine?
|
|
Q. What Can and Cannot be Modified in Fallout?
|
|
Q. What is hardcoded in Fallout2.exe?
|
|
Q. What are the memory offsets for changeable things in Fallout2.exe?
|
|
Q. What is known about perks and traits in the game engine?
|
|
Q. Is it possible to add new skills, are are they hardcoded?
|
|
Q. What is known about elevators in the game engine?
|
|
Q. How can I change the starting map by modifying fallout2.exe?
|
|
Q. What can I do about gamma problems where everything is dark?
|
|
Q. Can Fallout be modified to run at higher resolution?
|
|
Q. How does the recording mode work?
|
File System
|
Q. What do the different file extensions mean?
Answer by dude_obj. |
|
Q. Do I have to add files to DAT one at a time?
|
|
Q. Do DATs created by DAT Explorer not work correctly?
|
|
Q. Datman gives me the error: activex component can't create object, what is wrong?
|
Graphics
|
Q. How are critters aligned in FRM files?
|
|
Q. How are critter PIDs associated with image files?
|
|
Q. How can I put serveral bitmaps into one FRM file?
|
|
Q. What Palette do I use for frm2gif?
|
|
Q. How can I make an image use the fallout palette?
|
|
Q. How can I specify a palette file to be used in FRM conversion?
|
|
Q. What settings should I use for bitmaps for conversion to FRM?
|
|
Q. Can I convert Fallout Tactics .TIL files to FRM?
|
|
Q. How do I make critters move using Frame Animator?
|
|
Q. Is there an index of FRM files somewhere? |
|
Q. What are the naming conventions of FRMs?
|
|
Q. How can I do batch conversion of image files?
|
|
Q. How can I make my own MVE intro movies?
|
|
Q. How do I create RIX format files for splash screens?
|
Audio
|
Q. Extracted sounds playback too fast, what can I do?
|
|
Q. How do I put my own sounds into the game?
|
|
Q. What bitrate should I use for creating new background music?
|
|
Q. How are gun sound effects encoded in the acm files?
|
|
Q. How do I use the LIP Editor?
|
Scripting
|
Q. Where can I find a tutorial on scripting?
|
|
Q. How do I set up my system for script compiling?
|
|
Q. How do I make the watcom compiler work with WinXP or Win2000?
|
|
Q. Can gcc be used for compiling fallout scripts?
|
|
Q. What is the syntax for using the IPP compiler?
|
|
Q. What are the bwand and bwor commands for in noid's compiler?
|
|
Q. I get the error: 'Unable to initialize DAO/Jet db engine' when using decompiler
|
|
Q. Where can I get the source code for the Klingon Academy compiler?
|
|
Q. Where can I find the mapper scripts that have been updated to version 1.02d?
|
|
Q. Where is the list of outdated version 1.0 scripts?
|
|
Q. How can I use scripts from Fallout1 in Fallout2?
|
|
Q. Where can I find some generic party member scripts?
|
|
Q. Why do I get #define NAME SCRIPT_SCRIPTNAME error when adding new script?
|
|
Q. How do I get a script to use a .msg file?
|
|
Q. What does PID stand for?
|
|
Q. How do I determine Object PID Numbers?
|
|
Q. How do I determine the critter pro number for random encounters?
|
|
Q. How can I determine the script number associated with a .pro file?
|
|
Q. Where are the global variables listed?
|
|
Q. Can New Global Variables be added?
|
|
Q. How do I use timer events in scripts?
|
|
Q. What is the purpose of target_object in scripts?
|
|
Q. How can I make a town become visible on the world map using a script?
|
|
Q. Where can I find information about Map script ID?
|
|
Q. How do I set barter modifiers in a script?
|
|
Q. How can I make a critter change appearance in a script?
|
|
Q. How can I make a critter wield a weapon in a script?
|
|
Q. Is there a way to script new animations? |
|
Q. How do I make scripts for NPCs that wander around and have floating text?
|
|
Q. How do I make a critter wander randomly?
|
|
Q. How do I make a critter move between hex A and hex B continuously?
|
|
Q. How is radiation programmed in the game?
|
|
Q. Why won't NPCs talk even though I've assigned a script for talking?
|
|
Q. How can I add items to inventory using a script?
|
Area Maps
|
Q. Where can I find a tutorial on mapping? |
|
Q. Can I use the fallout 1 maps and scripts with the fallout 2 mapper?
|
|
Q. Why do critters not attack in the mapper?
|
|
Q. Why do critter proto changes not show up in the game?
|
|
Q. Why won't my critter protos save?
|
|
Q. I get an "error saving prototypes" when using the mapper, what is wrong?
|
|
Q. Why are my critter protos disappearing?
|
|
Q. Why don't my critter name changes show up in the game?
|
|
Q. How do I place deads critters on the map?
|
|
Q. How do I make critters transparent like the nightkin?
|
|
Q. How do I get a source of lighting in the room?
|
|
Q. What is the size of a hex in Fallout?
|
|
Q. My floor tiles are at roof level, how do I change this?
|
|
Q. Why are there holes in walls that I can walk through?
|
|
Q. How do I remove blockers in the official mapper?
|
|
Q. What is the scenery item number for hex blockers?
|
|
Q. Why do my blockers turn into a red boxes with questions marks inside?
|
|
Q. How can I find scenery numbers for objects in existing maps?
|
|
Q. How do I create exit grids?
|
|
Q. How do I take screenshots in the fallout mapper?
|
|
Q. How can I get screenshots of my entire map?
|
|
Q. How do I rotate critters in official mapper?
|
|
Q. How do I rotate critters in Dims mapper?
|
|
Q. Why does the car disappear from my new map?
|
|
Q. The mapper gives error 'wmAreaInit: Error Loading Cities!', what is wrong?
|
|
Q. Is there any information about pattern files?
|
World Map
|
Q. How can I modify the world map?
|
|
Q. How do I remove towns from the worldmap?
|
|
Q. What file defines what names appear on the world map beneath the green circles?
|
|
Q. How do I convert Worldmap MSK files?
|
|
Q. What determines the change of speed on the world map when moving over mountains?
|
|
Q. Where can I find map images suitable for a new world map? |
Credits

